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Energy Phoenix
As phoenixes age, the heat around them intensifies. In time, they grow cautious, their flames shifting to a brilliant blue, radiating raw energy. To a scholar, they are a marvel — a sentient supernova on the brink of eruption.
Class
Embodiment
Abilities
Increase this creature’s Speed and Initiative by 2 and HP by 2 and grants it maximum Damage. Allows the use of other abilities. Once per battle; lasts until the end of battle.
Deals ? Magic Damage to all enemies within two hexes of this creature. Sets all targets on fire. Burning creatures take ? Magic Damage at the start of their turn. This effect is stackable. Duration: ? round(s).
Passives
Movement ignores obstacles and traps.
Can only attack adjacent enemies. Provokes counterattacks.
Deals Damage to the target and two adjacent hexes to its sides.
This creature leaves no body upon death. Immune to “Fireball,” “Firewall,” and “Armageddon.”
At the start of each turn, this creature restores ?% of HP lost since the start of battle. This can revive fallen units.
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