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Vernal Naiad
To most in Jadame, water is both the source of life and the veil of oblivion. A hand soothed in water forgets its scratch, and a leap over a stream lifts one’s gloom. To a vernal naiad, it is a pure joy to take such worries away.
Class
Embodiment
Abilities
This creature gains 2 Speed and Initiative, 2 HP, and the ability to perform Ranged attacks even if there is an adjacent enemy. Allows the use of other abilities. Once per battle; lasts until the end of battle.
Blinks to any free hex within a ?‑hex range.
Passives
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –?% Melee Damage. Targets ? or more hexes away take –?% Damage per hex (up to –?%).
Teleports directly to destination hex, ignoring obstacles and traps.
This creature leaves no body upon death. Immune to “Ice Bolt” and “Circle of Winter.”
Alternative Attacks
Performs an alternative Melee attack.
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