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Flaming Phoenix
Out of all the elements, fire is the most demanding — it can bring hope as easily as it can reduce everything to ash. A blazing phoenix signals a new chick in the nest, but it also makes them fiercely territorial.
Class
Embodiment
Abilities
Increase this creature’s Speed and Initiative by 2 and HP by 2 and grants it maximum Damage. Allows the use of other abilities. Once per battle; lasts until the end of battle.
Dispels all negative effects from friendly creatures and all positive effects from enemies.
Passives
Movement ignores obstacles and traps.
Can only attack adjacent enemies. Provokes counterattacks.
Deals Damage to the target and two adjacent hexes to its sides.
This creature leaves no body upon death. Immune to “Fireball,” “Firewall,” and “Armageddon.”
Leaves a pile of ash upon death. At the start of the following round, ? units are revived from that pile (no more than the original amount). Each stack can only be revived once per battle this way. The pile is destroyed upon taking Damage ? times. Units revived this way are permanent.
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