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Naiad

Tier 4BaseGrove

Betwixt two realms, the Mycelium serves as a bridge, allowing passage between our world and the realm beyond it. As a result, young elementals merge with the flora and fauna of the Murmurwoods to take on physical forms. Waterkin often choose the shape of naiads — spry, elusive, and ever‑shifting, much like the element they embody.

Cost
380
Native Terrain: Autumn
XP Value: 44

Class

Embodiment

Abilities

Awaken: Water I

This creature gains 2 Speed and Initiative, 2 HP, and the ability to perform Ranged attacks even if there is an adjacent enemy. Once per battle; lasts until the end of battle.

Passives

Ranged Attack

Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –?% Melee Damage. Targets ? or more hexes away take –?% Damage per hex (up to –?%).

Blink

Teleports directly to destination hex, ignoring obstacles and traps.

Embodiment of Water

This creature leaves no body upon death. Immune to “Ice Bolt” and “Circle of Winter.”

Alternative Attacks

Melee Attack

Performs an alternative Melee attack.

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