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Naiad
Betwixt two realms, the Mycelium serves as a bridge, allowing passage between our world and the realm beyond it. As a result, young elementals merge with the flora and fauna of the Murmurwoods to take on physical forms. Waterkin often choose the shape of naiads — spry, elusive, and ever‑shifting, much like the element they embody.
Class
Embodiment
Abilities
This creature gains 2 Speed and Initiative, 2 HP, and the ability to perform Ranged attacks even if there is an adjacent enemy. Once per battle; lasts until the end of battle.
Passives
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –?% Melee Damage. Targets ? or more hexes away take –?% Damage per hex (up to –?%).
Teleports directly to destination hex, ignoring obstacles and traps.
This creature leaves no body upon death. Immune to “Ice Bolt” and “Circle of Winter.”
Alternative Attacks
Performs an alternative Melee attack.
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