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Blackhorn

MightSchism2,500

After Alvar surfaced, underground excavations required special permission. Mardit defied this law, disgracing his clan, who were all forced to pay the price with their horns. His youngest daughter vanished, while his sons reacted in starkly different ways. The elder, then known as Mardit son of Mardit, renounced both his father’s name and the traditions that bound him. Fueled by anger, he mastered ice magic, forging horns of Black Ice and pursuing the truth behind his father’s quest — bearing his new name: Blackhorn.

Specialization

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Spellweaver

He deals +10% Damage with spells, plus another 1% for every 1 hero level(s). The Damage from the enemy hero’s spells is reduced by the same value.

Army

Ra’Shoth15–20
Cultist8–11

Ultimate Skills

Unbound

Increases the level of all hero’s spells to their maximum.

Requires:Offense·Sorcery·Daylight Magic·Leadership·Scouting(all Lv.3)
Unfeeling

Enemy loses all Focus Charges at the beginning of each round, <b>except the first</b>.

Requires:Resistance·Wisdom·Nightshade Magic·Diplomacy·Economy(all Lv.3)
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