Mag
Mag was once a master of Arcane Magic, seeking to push the limits of space and time. A unique ritual granted him deep understanding — but at a cost. Now a stream of thought akin to a ghost, he lost much of his power, his sense of self, and even his body, which now wanders the world on its own. Though he can no longer live among the living, his mastery of magic surpasses all. The Necromancers’ Guild offering him a place to continue his studies is merely a bonus.
Attack
1
Defence
0
Spell Power
2
Knowledge
4
Specialization
View details →Arcane Dominion
Receives +{0} level to all Arcane spells, plus {1} more for every {2} hero levels and can use it in battle without limits. Enemy hero cannot cast Arcane spells.