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Temple
GrassResource: gemstones
The Church of the Sun strives to forge the best version of oneself. Its well‑rounded troops gain extra benefits from buffs.
Faction Law Tiers
Start
6
laws
5 pts
7
laws
15 pts
7
laws
30 pts
7
laws
50 pts
5
laws
Ultimate Skills
SwashbucklerMight
Heroic Strike deals + basic Damage.
ParagonMight
Friendly creatures always deal maximum and take minimum Damage.
Grand InquisitorMagic
Enemy hero can use each spell only once per battle.
AscendantMagic
All the hero’s spells always cost 0 mana.
Faction Laws
Tax Collectors
Training: Scouting
Resource Riches I
Elite Swordsmen
Execute Excellence
Training: Attack
Training: Defense
Training: Spell Power
Training: Knowledge
Elite Crossbowmen
Elite Griffins
Swift Reflexes
Vengeful Strike
Mining: Gems
Sun’s Grace
Resource Riches II
Elite Lightweavers
Training: Melee Combat
Training: Range Combat
Training: Range Combat
Coinage Reform
Heroes of Tales
Elite Cavalry
Elite Inquisitors
Encouragement
Hero’s Blessing
Power of Faith
Architect’s Mastery
Resource Riches III
Elite Angels
Focus is the Key
Sacred Lands
Inquisition Crusade
Faith in Magic
Specializations
Build Tree
Scroll horizontally if neededSolar Temple
Solar Temple II
Solar Temple III
Tavern
Marketplace
Artifact Merchant
Garrison
Garrison II
Mews
Mews II
Griffin Rookery
Griffin Rookery II
Sundrop Chapel
Sundrop Chapel II
Hippodrome
Hippodrome II
Threshold Basilica
Threshold Basilica II
Radiant Forge
Radiant Forge II
Mage Guild
Mage Guild II
Mage Guild III
Mage Guild IV
Bank
Treasury
Resource Depot
Alchemic Depot
Fortifications
Fortifications II
Fortifications III
Scouting Skyship
Guild of Six Winds
Golden Calf
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