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Mage Guild
| Level | Construction Costs | Requires |
|---|---|---|
1 Mage Guild | 2,500 Unlocks {1} random tier‑1 spells in the Magic Observatory and the ability to spend dust to upgrade tier-1 spells or unlock additional ones. When heroes visit the city, all unlocked tier-{0} spells are added to their Spellbook. | — |
2 Mage Guild II | 2,500 Unlocks {2} random tier‑2 spells in the Magic Observatory and the ability to spend dust to upgrade tier-2 spells or unlock additional ones. When heroes visit the city, all unlocked tier-{0}–{1} spells are added to their Spellbook. | |
3 Mage Guild III | 2,500 Unlocks {2} random tier‑3 spells in the Magic Observatory and the ability to spend dust to upgrade tier-3 spells or unlock additional ones. When heroes visit the city, all unlocked tier-{0}–{1} spells are added to their Spellbook. | |
4 Mage Guild IV | 2,500 Unlocks {2} random tier‑4 spells in the Magic Observatory and the ability to spend dust to upgrade tier-4 spells or unlock additional ones. When heroes visit the city, all unlocked tier-{0}–{1} spells are added to their Spellbook. |
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